
USE OF GAME TECHNOLOGY “SUBJECT RELAY RACE” TO INCREASE THE KNOWLEDGE ACTIVITY OF COLLEGE STUDENTS
Author(s) -
Olga Solnyshkova,
Ekateri. Loseva
Publication year - 2020
Publication title -
aktualʹnye voprosy obrazovaniâ
Language(s) - English
Resource type - Journals
ISSN - 2618-8031
DOI - 10.33764/2618-8031-2020-1-218-221
Subject(s) - subject (documents) , race (biology) , relay , geodetic datum , process (computing) , work (physics) , property (philosophy) , mathematics education , sociology , computer science , psychology , geography , engineering , gender studies , library science , cartography , philosophy , epistemology , mechanical engineering , power (physics) , physics , quantum mechanics , operating system
The article explores the possibility of using pedagogical technology “Subject Relay Race” in the process of studying the professional module “Cartographic and Geodetic Support of Land and Property Relations” among students receiving secondary specialized education. The work highlights the results of a student survey to increase the capabilities of the given pedagogical technology in increasing cognitive activity.