
OFFLINE TIME LIMIT PACKAGE AND GAME DEVELOPMENT
Author(s) -
M.S. Vinu,
N Santhosh,
Saran Raj,
M Sriram,
M.Siva Senthur
Publication year - 2020
Publication title -
international journal of engineering applied science and technology
Language(s) - English
Resource type - Journals
ISSN - 2455-2143
DOI - 10.33564/ijeast.2020.v04i09.014
Subject(s) - limit (mathematics) , computer science , video game development , time limit , human–computer interaction , mathematics , game design , engineering , systems engineering , mathematical analysis
The creation of games requires a lot of knowledge and experience. Nowadays there exist a lot of packages that allows developers to create the games in faster and easiest way. The aim of this project is to develop a 2D game for android using C# in unity game engine. The final product is a challenging collaborative game, which contains 10 levels. The main proposal of this project is to implement a package that limits the game playing time in offline games. Keywords— Game Development, 2D Game, Time Limit Package, Application Development