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Increasing Programming Self-Efficacy (PSE) Through a Problem-Based Gamification Digital Learning Ecosystem (DLE) Model
Publication year - 2022
Publication title -
journal of higher education theory and practice
Language(s) - Uncategorized
Resource type - Journals
ISSN - 2158-3595
DOI - 10.33423/jhetp.v22i9.5370
Subject(s) - computer science , computational thinking , mathematics education , multimedia , artificial intelligence , psychology

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