
Blended Learning with Jigsaw in Increasing Interest, Motivation, and Learning Outcomes in Sports Sociology Learning
Author(s) -
Yahya Eko Nopiyanto,
Ari Sutisyana,
Septian Raibowo,
Yarmani Yarmani
Publication year - 2021
Publication title -
kinestetik
Language(s) - English
Resource type - Journals
eISSN - 2685-6514
pISSN - 2477-331X
DOI - 10.33369/jk.v5i1.13905
Subject(s) - jigsaw , cooperative learning , psychology , mathematics education , experiential learning , active learning (machine learning) , blended learning , educational technology , teaching method , computer science , artificial intelligence
The purpose of this study was to increase the interest, motivation, and learning outcomes of students in learning sports sociology by applying blended learning with the jigsaw method. The research method used was an action classroom with two cycles. The research subjects were students of the fifth semester with a total of 39 students. The results showed that in the pre-cycle students' interest in learning was in the low category, learning motivation was in the sufficient category. The results of cycle 1 showed that interest in learning student increases in the high category with a percentage of 70%, learning motivation was in the high category with a percentage of 75%, learning outcomes were in the high category with a percentage of 70%. The results of cycle 2 showed that student interest in learning increases in the high category with a percentage of 80%, learning motivation was in the high category with a percentage of 85%, learning outcomes were in the category high with a percentage of 85%. So it can be concluded that the application of blended learning with the jigsaw method can increase the interest, motivation, and learning outcomes in learning sports sociology.