
Experiential Learning Theory in Serious Gaming to Foster Clinical Reasoning in Orthopedics: Adaptations in Response to COVID-19 era
Author(s) -
Ayat Eltayar
Publication year - 2020
Publication title -
the egyptian journal of medical educaion
Language(s) - English
Resource type - Journals
ISSN - 2090-2816
DOI - 10.33328/ejme.2020.006
Subject(s) - experiential learning , covid-19 , medical education , orthopedic surgery , pandemic , social distance , virtual patient , distancing , medicine , psychology , mathematics education , surgery , disease , infectious disease (medical specialty)
Clinical reasoning is an important aspect in learning medicine. Due to social distancing in COVID-19 pandemic, clinical training of residents in orthopedic department in Alexandria faculty of medicine (AFM) faced many restrictions. The experiential learning cycle of Kolb was adopted in serious gaming platform. “Mediactiv platform” was used to create a case to teach clinical reasoning for orthopedic residents. Our experience guarantees that Virtual patients and serious gaming platforms can be used to teach clinical reasoning, replacing face to face discussions. AFM is the first medical school in Egypt to use a virtual patient platform to teach clinical reasoning for graduates in orthopedics. Our experience was beneficial as mentioned by staff and trainers.