z-logo
open-access-imgOpen Access
Penggunaan Permainan Bahasa untuk Meningkatkan Aktivitas Siswa Kelas IV A SD Negeri 01 Metro Pusat
Author(s) -
Arifin Ahmad
Publication year - 2019
Publication title -
child education journal
Language(s) - English
Resource type - Journals
eISSN - 2685-1903
pISSN - 2685-189X
DOI - 10.33086/cej.v1i1.1052
Subject(s) - psychology
Student activities while learning is taking place can be one of indicator of successful teachers. The more activites increase the better the learning and vice versa. The increase in student activities can be done by applying various learning model. On the contrary learning in class IVA SD Negeri 01 Metro Pusat still does not use a variety of model, and this makes students becoming less interested and less attention. Student activities in learning tend to be passive. This study aims is to increase the activity of students through the use of language games in class IVA SD Negeri 01 Metro Pusat. The research method used in this study is qualitative methods through classroom action research. The data analysis technique used is qualitative analysis in order to reveal all student activities and their changes during the learning process and set out in percentage form. Based on the results of data analysis, the students' activities were obtained from the first cycle (70.69%) to the second cycle (80%), competency improvement was 9.31% and from the second cycle (80%) to the third cycle became (90.70%) so the increase is 13.72%.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here