z-logo
open-access-imgOpen Access
Gamification Based On Blockchain Technology To Enhance Student Centered Learning
Author(s) -
Qurotul Aini,
Ninda Lutfiani,
Muhammad Suzaki Zahran
Publication year - 2021
Publication title -
creative communication and innovative technology journal
Language(s) - English
Resource type - Journals
ISSN - 2655-4275
DOI - 10.33050/ccit.v14i1.1268
Subject(s) - blockchain , transparency (behavior) , computer science , field (mathematics) , foundation (evidence) , knowledge management , data science , computer security , political science , mathematics , pure mathematics , law
Gamification, the application of mechanical game techniques in non-game contexts, has become the primary choice underlies current education. Educational gamification can provide solutions to problems that arise due to traditional learning methods considered less under current human behavior. Blockchain has become a hot topic of discussion that is overgrowing in recent years. Blockchain comes from a world community and company that acts as infrastructure technology that develops in various fields, both industry and education. The main advantage of blockchain is that it is free from third parties so that the security, transparency, and integrity of the blockchain is quite high. At present, research on the blockchain that implemented in the field of educational gamification is still minimal in number. Our paper will identify and discuss the main problems related to education by implementing educational gamification applied to the Blockchain system. This paper proposes an initial gamification model as a foundation for the development of future applications and research.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here