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GAME EDUKASI LITERASI INFORMASI (GERASI) UNTUK MENGENALI INFORMASI HOAX PADA PELAJAR
Author(s) -
Anis Safitri,
Fitri Anisa,
Bayu Septian
Publication year - 2019
Publication title -
scripta
Language(s) - English
Resource type - Journals
ISSN - 2656-9809
DOI - 10.33019/scripta.v1i2.12
Subject(s) - hoax , the internet , information literacy , internet privacy , computer science , world wide web , medicine , alternative medicine , pathology
Currently, Hoax in Indonesia is very urgent. According to the data from Kemenkominfo 2017, in total 800.000 sites in Indonesia was indicated as a hoax information disseminator. Nowadays, it is difficult to differentiate hoax and fact in the Internet. One of the cause is most of smartphone users shared the information without recheck them. Finally, it caused the great excitement. Information literacy is very important to face the scattered hoax. American Library Association defines that information literacy is a set of abilities requiring individuals to recognize when information is needed and have the ability to locate, evaluate, and use effectively the needed information. Based on the problem, “Game EdukasiLiterasiInformasi (GERASI)”  can be the appropriate solution. The concept of GERASi are: (1) the knowledge presentation in each level is about the ethic in sharing information and tips in identifying the hoax, (2) the training for being the smartphone users who use the ethic before sharing the information, (3) the learning about the important of critical thinking in understanding hoax pictures and news in the Internet. The educative game also provides the tutorial to use “Turn Back Hoax Website” made by Anti Hoax Community as the place for reporting the hoax. We hope that GERASI and Turn Back Hoax can be the facilitator in building the characters of smartphone users who are smart and iteration.

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