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Creating a Choose-Your-Own-Adventure Library Orientation: The Process of Using a Text-based, Interactive Storytelling Tool to Take your Orientation Virtual
Author(s) -
Amber Sewell
Publication year - 2021
Publication title -
journal of new librarianship.
Language(s) - English
Resource type - Journals
ISSN - 2471-3880
DOI - 10.33011/newlibs/10/3
Subject(s) - adventure , storytelling , orientation (vector space) , process (computing) , table (database) , multimedia , computer science , interactive storytelling , human–computer interaction , world wide web , artificial intelligence , art , narrative , literature , geometry , mathematics , data mining , operating system
When in-person instruction was taken off the table, a new virtual orientation to the library was needed. Striving to create a balance of informational and engaging content, this article describes the thought- and creation-process behind a choose-your-own-library-adventure game built with the online tool Twine, and includes feedback and revisions made based on the Fall 2020 semester.

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