
AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE
Author(s) -
Mifrah Ahmad,
Lukman Ab. Rahim,
Noreen Izza Arshad
Publication year - 2015
Publication title -
journal of ict
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.217
H-Index - 10
eISSN - 2180-3862
pISSN - 1675-414X
DOI - 10.32890/jict2015.14.0.8160
Subject(s) - perspective (graphical) , educational software , computer science , context (archaeology) , key (lock) , educational game , game mechanics , game design , software , management science , multimedia , engineering , artificial intelligence , paleontology , computer security , biology , programming language
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In developing educational games, many researchers have proposed frameworks to defi ne elements of an educational game. This paper presents a survey of the different frameworks for educational games and analyzes these frameworks against several criteria for effective video games, well-designed games and key elements of educational games. The authors will also look at the frameworks support towards learning theories. In addition, the analysis continues in the context of software engineering practices to develop effective educational games.