Open Access
Space Exploration and Education using Virtual Reality
Author(s) -
Neha Kenche,
Abhishek Moghe,
Tapan Auti,
Kevin Dass,
Geeta S. Navale
Publication year - 2019
Publication title -
international journal of scientific research in computer science, engineering and information technology
Language(s) - English
Resource type - Journals
ISSN - 2456-3307
DOI - 10.32628/cseit195348
Subject(s) - computer science , virtual reality , human–computer interaction , headset , subject (documents) , space (punctuation) , representation (politics) , virtual representation , multimedia , artificial intelligence , world wide web , telecommunications , politics , political science , law , operating system
Traditional methods of learning in the form of books and chalks are now-a-days being taken over by the e-Learning methods. For more understandability and memory power, Visual representation of any subject plays an important role. Thus, instead of teaching the subject capturing the information about space and the space objects traditionally, an environment is created in this product to enhance the feel of the overall theory which would end up grabbing more attention of the students increasing their grasping power. The simulation is made under the technology famously known as “Virtual Reality”, which helps one create an immersive environment. The environment allows one to move around in the space as well as open up the details about any specific planet. The external elements needing are a VR Headset and a Pointer. Also, VR compatible devices might prove necessary.