
THE IMPACT OF MULTIMEDIA TECHNOLOGY ON THE EFFECTIVE STUDY OF MATHEMATICS
Author(s) -
G. Broslavskaya
Publication year - 2018
Publication title -
vìsnik lʹvìvsʹkogo deržavnogo unìversitetu bezpeki žittêdìâlʹnostì
Language(s) - English
Resource type - Journals
eISSN - 2708-1389
pISSN - 2078-4643
DOI - 10.32447/20784643.18.2018.17
Subject(s) - process (computing) , computer science , mathematics education , multimedia , mathematics , operating system
The article focuses on the problem of effective study of mathematics. In the modern educational process the desire to master mathematical disciplines and the level of development of our students’ educational activity are not enough to perceive and process the necessary program material.
The aim of this article is to determine the notions of “multimedia,” “multimedia technologies”, their influence on the educational process; assistance in students’ work with educational information in a new, integrated way: to structure, represent, understand, store, process it; to show that multimedia technologies, used in mathematics classes, enable students to diversify their research, educational and practical activities.
Methods of the research: control work and questioning on the above discipline were given in order to identify the problem.
Ways of solving the problem: analysis of recent research and publications relating to multimedia technologies; creation of multimedia means of teaching, studying their influence on the educational process, on studying mathematics by students.
Results of the research. It was determined by us that the use of multimedia technologies by teachers of educational establishments contributed to the solution of the problem under study, aimed at developing students' creative abilities, their active interaction with educational material, individual and collective (if necessary, independent) study of it, the formation of instrumental competences.
Findings. The use of multimedia technologies in mathematics classes contributes to the implementation of such didactic functions (cognitive, developmental, investigative and communicative) and principles (visibility, expediency, strength, scientific character, accessibility, systemacy, sequence) in the educational process. At the same time there is a variety of ways of presenting information (presentation, video, and graphics), expansion the sphere of gaming technologies (teaching tools created with NoteBook software for the SmartBoard interactive whiteboard, Microsoft Excel spreadsheet editor, etc.), Microsoft PowerPoint (meansforpreparingpresentations) activation of students' learning and cognitive activity, strengthening their role as a subject of educational activity, motivation of studying.