
Health libraries: sharing through gaming
Author(s) -
Alicia Fátima Gómez Sánchez,
Gaëtan Kerdelhué,
Rebeca IsabelGómez,
Mar González-Cantalejo,
Pablo Iriarte,
Floriane Sophie Muller
Publication year - 2019
Publication title -
journal of the european association for health information and libraries
Language(s) - English
Resource type - Journals
eISSN - 2392-8131
pISSN - 1841-0715
DOI - 10.32384/jeahil15329
Subject(s) - creativity , storytelling , comedy , field (mathematics) , multimedia , computer science , order (exchange) , face (sociological concept) , psychology , sociology , business , narrative , visual arts , art , social psychology , social science , literature , mathematics , finance , pure mathematics
Information science is a fast-changing field, and medical librarians need to develop their roles to meet the users’new requirements. The professional development becomes a major challenge, not only regarding the core activities, but also in the way librarians and users can learn in a more innovative way. In order to invent new tools for training, a group of librarians with different backgrounds decided to create a game inspired by the “Bucket ofdoom”, which is described as a “Card game that meets storytelling with a sprinkling of comedy”. This adapted version for health libraries will face players with real professional situations. To overcome each challenge and have fun, librarians must use their experience and imagination with a high dose of creativity and humour.