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A Prototype of Web-based Picture Cards Matching Video Game for Memory Improvement Training
Author(s) -
Harya Bima Dirgantara,
Henri Septanto
Publication year - 2021
Publication title -
international journal of new media technology/ijnmt (international journal of new media technology)
Language(s) - English
Resource type - Journals
eISSN - 2581-1851
pISSN - 2355-0082
DOI - 10.31937/ijnmt.v8i1.1730
Subject(s) - computer science , multimedia , video game , matching (statistics) , action (physics) , human–computer interaction , world wide web , statistics , physics , mathematics , quantum mechanics
This study aims to design an action-arcade web-based picture card matching video game for memory improvement. Picture cards to be matched are animals that usually exist in zoos and farms, like monkey, cow, dog, pig, chicken, zebra, elephant, owl, and mouse. This research uses the prototyping process model with the communication stage, quick planning, modeling, construction, and launching. The results of this study are web-based video games for memory improvement training. From the results of the user experience testing, 68% of respondents informed that they felt it was easier to remember. Index Terms—video game; action-arcade; picture cards matching; prototyping; memory improvement training

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