
Using the game approach in teaching general professional disciplines
Author(s) -
V.Ya. Gelman
Publication year - 2020
Publication title -
problemy sovremennogo obrazovaniâ
Language(s) - English
Resource type - Journals
ISSN - 2218-8711
DOI - 10.31862/2218-8711-2020-3-154-161
Subject(s) - process (computing) , computer science , educational game , object (grammar) , mathematics education , teaching method , game developer , game design , management science , multimedia , artificial intelligence , psychology , engineering , operating system
Active and interactive teaching methods are now widely implemented in the educational process. The aim of the study is to consider the problems that arise when using the game approach in the process of teaching in higher professional education and, in particular, when teaching general professional disciplines, as well as to identify possible ways to solve these problems. Educational games are the object of this study. The methodological basis of the study is the analysis of scientific publications, expert assessment and generalized practical experience in identifying the main trends and problems that arise when implementing the game approach. The author examines in detail such aspects of the topic as restrictions on the use of game methods in teaching general professional disciplines, ways to apply the game approach in these conditions, and assess the effectiveness of the proposed game methods. Particular attention is paid to the use of educational games during workshops and seminars. The paper concludes that it is advisable to use individual elements of game methods during ongoing monitoring during practical exercises as an additional (auxiliary) pedagogical tool. This approach is especially important to increase students’ motivation. A number of ways to apply the game approach are proposed. The effectiveness of the proposed game methods in higher professional education is shown.