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Writing for Players
Author(s) -
Matthew Kelly
Publication year - 2021
Publication title -
prompt
Language(s) - English
Resource type - Journals
ISSN - 2476-0943
DOI - 10.31719/pjaw.v5i2.60
Subject(s) - agency (philosophy) , rhetorical question , technical communication , technical writing , audience participation , computer science , audience analysis , target audience , multimedia , balance (ability) , psychology , sociology , higher education , engineering , linguistics , advertising , political science , social science , philosophy , neuroscience , law , electrical engineering , business
This article describes a technical writing assignment that requires students to use Minecraft to design and document interactive learning environments. In this project, students balance a critical awareness of this game's technical features with a rhetorical understanding of how those features impact the audience’s experiences and actions. This article demonstrates how video game-based writing projects can help students understand the role of an audience's agency in technical communication.

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