
The use of 3D printing for the development of a learning tool for the visually impaired.
Author(s) -
Camila Silva Pereira Jorge,
Peterson Lobato Albuquerque,
Fernándo Martins Carvalho
Publication year - 2021
Language(s) - English
Resource type - Journals
ISSN - 2411-2933
DOI - 10.31686/ijier.vol9.iss9.3353
Subject(s) - braille , 3d printing , visually impaired , process (computing) , computer science , human–computer interaction , software , multimedia , field (mathematics) , 3d printer , engineering drawing , engineering , mechanical engineering , mathematics , pure mathematics , programming language , operating system
3D printing is a technology that allows manufacturing objects from a virtual model. The field of education has appropriated its use due to its potential to contribute to the teaching-learning process, especially for the education of the visually impaired. Visually impaired people develop their skills through alternative means, mainly using auditory and tactile landmarks as a way of obtaining information. Within the innovative perspectives for education, this study aims to propose a learning tool using 3D printing technology to build a board game employed for the use of unplugged programming language in the education of children visually impaired for their development of logical thinking skills. The learning tool production started in its modeling performed using specific software that generated 3D virtual models. Later, these files were sent to a 3D printer for printing, using the fused filament fabrication, originating physical copies of modeled objects. Then, the objects, now printed, went through a finishing process for their completion. Part of the game components received braille indications accordingly to the proposed in this study. As a result, we obtained a game prototype adapted for the visually impaired, made through 3D printing, with the potential to assist in the teaching-learning process.