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Oasis Skateboard Factory: Return to the One-Room Schoolhouse
Author(s) -
William H. Robertson
Publication year - 2019
Language(s) - English
Resource type - Journals
ISSN - 2411-2933
DOI - 10.31686/ijier.vol7.iss3.1374
Subject(s) - graduation (instrument) , factory (object oriented programming) , mathematics education , action (physics) , the arts , sociology , engineering , psychology , computer science , visual arts , art , mechanical engineering , physics , quantum mechanics , programming language
How can you get young people interested in science and mathematics? What efforts are there to integrate the experiences of high school students into the things they need to do and learn in school? How can action sports, like skateboarding be used to teach science, mathematics, language arts, history and help at-rick and marginalized students to grow in their engagement and motivation in high school, as well as to graduate? This is in part answered at the Oasis Skateboard Factory (OSF) an alternative high school in Toronto, Canada. The factory, under the direction of founding teacher Craig Morrison, has enjoyed success since it opened in 2008. The OSF enrolls 25 students per semester and they earn academic credits as they develop their artwork, design and manufacturing skills through a skateboard-centric academic construction process. Additionally, students who are part of this academic program have a 95 percent graduation rate.

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