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Poetics of the game in the M. A. Bulgakov’s novel “Master and Margarita”: the image of cat Begemoth
Author(s) -
Guzel Golikova
Publication year - 2018
Publication title -
przegląd wschodnioeuropejski
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.186
H-Index - 4
eISSN - 2450-0828
pISSN - 2081-1128
DOI - 10.31648/pw.3447
Subject(s) - allusion , knight , german , art , code (set theory) , literature , poetics , the renaissance , focus (optics) , art history , poetry , philosophy , computer science , linguistics , set (abstract data type) , physics , astronomy , optics , programming language
The article deals with the question of the functioning of the game code of M. Bulgakov’s novel “Master and Margarita”. The focus of the researcher is the image of the cat Begemoth, one of the members of the Woland suite. The article explores the connection between the image of the cat and the figure of Hans Sachs, a well-known representative of the German Renaissance. Principles of game conjugation of two figures are buffoonery, carnival, satire. At the same time, the three hypostases of the cat Begemoth (the cat – fat man – a boy with a knight (pazh) refer the reader to the figure of Leo Taxil (the French writer Gabriel Zhogan Pazhes), the punning allusion which is found in the last chapters of the novel and is determined by the writer’s position in depicting the religious question.

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