
Implementation of introduction of innovative mobile games in the educational process of foreign students in higher education institutions
Author(s) -
Ganna Ilnytska,
Victoria Klymenchenko,
Oksana Konovalenko
Publication year - 2021
Publication title -
naukovij časopis nacìonalʹnogo pedagogìčnogo unìversitetu ìmenì m.p. dragomanova. serìâ 15, naukovo-pedagogìčnì problemi fìzičnoï kulʹturi /fìzična kulʹtura ì sport/
Language(s) - English
Resource type - Journals
ISSN - 2311-2220
DOI - 10.31392/npu-nc.series15.2021.3(133).10
Subject(s) - novelty , process (computing) , physical education , mathematics education , work (physics) , higher education , psychology , multimedia , medical education , computer science , engineering , political science , medicine , mechanical engineering , social psychology , law , operating system
The proposed article is devoted to the introduction of innovative mobile games in the educational process of foreign students of higher education institutions to identify interest in innovative author's creation of mobile games for use in the educational process during academic physical education classes. The purpose of the work is to implement the introduction of innovative mobile games into the educational process of foreign students of higher education institutions. A scientific novelty consists of a creative approach in the use of 16 new mobile games with standard sports equipment and non-sports equipment during academic physical education classes. The team of authors of this article are scientific and pedagogical workers of three Kharkiv Universities and have been working on the creation of an author’s complex of the most modern universal mobile games for students with different levels of physical fitness and di fferent levels of health. The objectives of the study were to identify students' interest to innovative author's creation of mobile games for use in the educational process during academic physical education classes. Conclusions. An objective analysis of the results obtained from the previous questionnaire provided specific data for the rapid management decisions to optimize the educational process of physical education. The questionnaire conducted after the experiment proved that the students liked the lessons with the use of new moving games, and the students noted the creative approach of teachers to their work. The introduced author's mobile games of a wide range helped teachers to establish relationships with students, to establish communication and interaction between students of different nationalities, to promote the development of motor skills, to involve students in academic classes who enjoy attending them. Thus, the purpose of the research is realized and the efficiency and social benefit of using modern, new mobile games in the educational process of students is proved.