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Learning and Playing in Early Childhood with Augmented Reality Technology
Author(s) -
Doni El Rezen Purba,
Parasian Silitonga
Publication year - 2021
Publication title -
telematika
Language(s) - English
Resource type - Journals
eISSN - 2460-9021
pISSN - 1829-667X
DOI - 10.31315/telematika.v18i3.5569
Subject(s) - augmented reality , computer science , human–computer interaction , android (operating system) , multimedia , psychology , mathematics education , operating system
Purpose: Helping the learning process in early childhood through playing and learning activities with Augmented Reality technology.Design/methodology/approach: Using Augmented Reality technology with the Iterative Rapid Paper Prototype system development methodFindings/result: Based on tests conducted on 5 types of android devices, 10 samples of early childhood participants (4-5 years) and 5 groups of objects consisting of 10 types resulted in an increase in learning ability of 33.35% which was sourced from the measurement of the correct answers that were successfully obtained. between learning methods through pictures and learning using Augmented Reality technologyOriginality/value/state of the art: In previous research, the learning model was carried out on elementary school children (aged 6 years and over) and without the implementation of Augmented Reality technology

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