Pengaruh Metode Kooperatif TGT (Team Games Tournament) Menggunakan Media Puzzle terhadap Hasil Belajar Matematika
Author(s) -
Shinta Dwi Handayani
Publication year - 2018
Publication title -
sap (susunan artikel pendidikan)
Language(s) - English
Resource type - Journals
eISSN - 2549-2845
pISSN - 2527-967X
DOI - 10.30998/sap.v3i2.3035
Subject(s) - tournament , mathematics education , simple random sample , mathematics , test (biology) , class (philosophy) , sampling (signal processing) , combinatorics , computer science , artificial intelligence , population , medicine , paleontology , environmental health , biology , filter (signal processing) , computer vision
The purpose of this research is to know the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes. The method used is an experimental method. The sampling is conducted using a simple random sampling technique, with samples of 40 students consisting of 20 students of an experimental class and 20 students of a control class. The analysis to test the research hypothesis is performed using the mean difference test (t-test), with the results of the hypothesis test showing that there is the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes.
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