z-logo
open-access-imgOpen Access
Pengaruh Metode Kooperatif TGT (Team Games Tournament) Menggunakan Media Puzzle terhadap Hasil Belajar Matematika
Author(s) -
Shinta Dwi Handayani
Publication year - 2018
Publication title -
sap (susunan artikel pendidikan)
Language(s) - English
Resource type - Journals
eISSN - 2549-2845
pISSN - 2527-967X
DOI - 10.30998/sap.v3i2.3035
Subject(s) - tournament , mathematics education , simple random sample , mathematics , test (biology) , class (philosophy) , sampling (signal processing) , combinatorics , computer science , artificial intelligence , population , medicine , paleontology , environmental health , biology , filter (signal processing) , computer vision
The purpose of this research is to know the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes. The method used is an experimental method. The sampling is conducted using a simple random sampling technique, with samples of 40 students consisting of 20 students of an experimental class and 20 students of a control class. The analysis to test the research hypothesis is performed using the mean difference test (t-test), with the results of the hypothesis test showing that there is the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here