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Pengembangan Learning Management System (LMS) dengan Menerapkan Video Based Learning dan Gamification Dalam Meningkatkan Motivasi dan Keterlibatan Mahasiswa
Author(s) -
Paradise Paradise,
Merlinda Wibowo
Publication year - 2021
Publication title -
jurnal media informatika budidarma/jurnal media informatika budidarma
Language(s) - English
Resource type - Journals
eISSN - 2614-5278
pISSN - 2548-8368
DOI - 10.30865/mib.v5i3.3087
Subject(s) - boredom , psychology , learning management , test (biology) , multimedia , process (computing) , blended learning , computer science , mathematics education , educational technology , social psychology , paleontology , biology , operating system
The learning model used greatly affects the learning process in the Covid-19 pandemic era. The online learning that has been passed in this one year has caused boredom. The learning process is too monotonous, the teacher's intonation is less varied, and not easy to interact directly with friends and teachers. Therefore, to achieve an effective and maximum learning process, the researcher proposes using video-based learning and gamification methods to increase deeper understanding of the material, motivation in learning, and student involvement in the learning process through the Learning Management System (LMS). The material presented will be transformed into more interactive and interesting videos such as simple animated videos, tutorial videos, podcast videos, and others. This research aims to provide positive benefits for students to be more active in discussing and collaborating and enthusiastic in doing all learning activities. The test to measure the level of motivation and involvement can be carried out in three stages, namely with pre-test and post-test, T-test and analytical data from student access to the LMS according to the indicators involved in this study such as video completion, total video, total comments, total badges, and completion of the game level. This study result indicates a positive influence from the application of video-based learning and gamification methods on LMS to increase student motivation and engagement.

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