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Praktikalitas Perancangan dan Pengembangan Mobile Learning Berbasis Android Sebagai Media Pembelajaran Mandiri di Perguruan Tinggi
Author(s) -
Aminda Dewi Sutiasih,
Renny Permata Saputri
Publication year - 2019
Publication title -
prosiding seminar nasional riset information science (senaris)
Language(s) - English
Resource type - Journals
ISSN - 2686-0260
DOI - 10.30645/senaris.v1i0.19
Subject(s) - android (operating system) , computer science , multimedia , architecture , mathematics education , psychology , operating system , art , visual arts
This research is in the background behind the habits of students in using smartphones, most of which are only used to access social networks and have not taken an important role in the field of education. The purpose of this study is to design mobile learning for computer architecture organizational subjects. The research method used in this study is Research and Development (R & D) using the Instructional Development Institute (IDI) development model which includes three stages,namely(1)define:needs analysis, (2)develop:product development, and (3) evaluate:product trial. Based on the results of practical tests conducted with students and lecturers, it was found that this learning media can be categorized as practical to be used as an Android-based mobile learning. The results of this study indicate that mobile learning for computer architecture organizational subjects is practical to be used as a supporting media for independent learning, in accordance with the results of the lecturers' practical test of 91% and student practice results of 87.62% and includes very practical categories. From the results of the practical test, it can be concluded that the Android-based Mobile Learning media as a practical learning media is used for computer architecture organizational subjects in university.

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