
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation
Author(s) -
Jhon Holguin-Alvarez,
Fernanda Taxa,
Evandro Tortora,
Joel Alanya-Beltrán,
Jeidy Panduro-Ramírez,
Cinthya Virginia Soto Hidalgo
Publication year - 2020
Publication title -
international journal of advanced trends in computer science and engineering
Language(s) - English
Resource type - Journals
ISSN - 2278-3091
DOI - 10.30534/ijatcse/2020/245952020
Subject(s) - isolation (microbiology) , cognition , social isolation , psychology , political science , sociology , mathematics education , neuroscience , microbiology and biotechnology , psychotherapist , biology