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Hanoman's 2D animated character in ramayana wayang story
Author(s) -
Sri Hesti Heriwati,
Bagong Pujiono,
Asmoro Nurhadi Panindias,
Suwondo Suwondo,
Basnendar Herry Prilosadoso
Publication year - 2020
Publication title -
international journal of social sciences and humanities (ijssh)
Language(s) - English
Resource type - Journals
eISSN - 2550-701X
pISSN - 2550-7001
DOI - 10.29332/ijssh.v4n3.527
Subject(s) - triangulation , character (mathematics) , animation , computer science , presentation (obstetrics) , visual arts , puppetry , art , computer animation , data presentation , multimedia , documentation , cartography , medicine , geometry , mathematics , radiology , geography , programming language
Research in art creation is an effort to preserve traditional arts, especially wayang kulit in the form of character development of the Hanoman character in the Ramayana story through animated 2D media which aims to introduce traditional skills among the younger generation in Surakarta. This research method of art creation uses a qualitative descriptive approach through data sources, including Ramayana puppet shows, literature studies, and competent speakers in the field of puppetry and animation. The stages of analysis from various sources of results from information from both literature reviews and interviews were carried out using an interactive model, where each component of the research includes the stages of data collection, data reduction, presentation and conclusion drawing. Test the validity of the data using data triangulation techniques, namely triangulation of data sources and triangulation of theories. The locations of designing 2D animated Hanoman characters go through several processes, namely: the Envisioning Phase, the Planning Phase, the Design/Design Stage, the Stabilizing Phase, and the Deploying Phase. The Hanoman character in the Ramayana wayang story collaborates with 2D animation technology as an alternative to introducing wayang characters and educational media that are suitable for the younger generation segmentation.

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