
ok PENGUKURAN PERFOMANSI GAME ON LINE DI DAERAH RURAL DALAM VARIASI WAKTU DAN KARAKTER HERO PADA MOBILE LEGEND BAMBANG
Author(s) -
Made Sutha Yadnya,
Sudi Mariyanto Al Sasongko,
Lalu Alfian Wahyudi
Publication year - 2020
Publication title -
dielektrika : jurnal ilmiah kajian teori dan aplikasi teknik elektro/dialektrika
Language(s) - English
Resource type - Journals
eISSN - 2579-650X
pISSN - 2086-9487
DOI - 10.29303/dielektrika.v7i1.235
Subject(s) - legend , network packet , computer science , line (geometry) , throughput , computer network , umts frequency bands , telecommunications , business , advertising , art , wireless , mathematics , art history , geometry
The use of online games in the Industrial 4.0 eras continues to grow to pamper its consumers. On the consumer side wants to get the best service from providers. This publication is describing the data and connection requirements of online games specifically for Mobile Legend Bam Bang in terms of telecommunications performance. Measurements were made using parameters of throughput, packet loss, and delay. Measurement variations are carried out according to time. The busy time used is 6 am to 11 pm. The results are in accordance with general hypotheses, but there are some things that are anomaly measurements.