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The shape and state of gaming in UK libraries
Author(s) -
Sarah McNicol
Publication year - 2011
Publication title -
library and information research/library and information research
Language(s) - English
Resource type - Journals
eISSN - 2752-7336
pISSN - 1756-1086
DOI - 10.29173/lirg262
Subject(s) - state (computer science) , sample (material) , survey instrument , library science , political science , public relations , computer science , world wide web , business , marketing , chemistry , algorithm , chromatography
This article describes the results of a survey to ascertain the current state of gaming provision in UK libraries. The online survey was completed by a self-selecting sample of libraries from mainly public and school libraries. The questions were based on similar surveys carried out by the Library Game Lab at Syracuse in the United States. The results show that, despite little mention of gaming in library policy documents, there is evidence considerable support for gaming in UK public and school libraries. A number of benefits for libraries and gamers are identified, but there are barriers to greater involvement in gaming such as resources and negative attitudes within the profession

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