
Der virtuelle Krieg. Zwischen Schein und Wirklichkeit im Computerspiel.
Author(s) -
Michael Nagenborg
Publication year - 2005
Publication title -
international review of information ethics
Language(s) - English
Resource type - Journals
ISSN - 2563-5638
DOI - 10.29173/irie175
Subject(s) - context (archaeology) , sociology , art , media studies , history , archaeology
Review of Hartmut Gieselmann: Der virtuelle Krieg. Zwischen Schein und Wirklichkeit im Computerspiel. Hannover: Offizin-Verlag 2002. (= Kultur und Gesellschaft, Bd. 5) The topic of this book is the genre of war game. The author focuses on three main directions, each of which is dealt with by way of exemplary representatives. In this respect his main interest is in the question of how media are able to contribute to making real violence disappear for perception. In this respect his critical analysis aims at the staging of war as a technological rumpus without any victims. This book is particularly worth recommending as the author succeeds in viewing at the genre of the first-person-shooter within a wider context.