z-logo
open-access-imgOpen Access
Effectiveness of Using Gamification Media for Mastering Indonesian Afficiates in Thailand Students at Universitas Islam Darul ‘Ulum Lamongan
Author(s) -
Bisarul Ihsan,
Yessy Soniatin
Publication year - 2020
Publication title -
edutec : journal of education and technology
Language(s) - English
Resource type - Journals
ISSN - 2597-9221
DOI - 10.29062/edu.v4i2.118
Subject(s) - indonesian , statement (logic) , islam , mathematics education , psychology , mathematics , linguistics , theology , philosophy
This study aims to see the response of students from Thailand at the Universitas Islam Darul ‘Ulum Lamongan to the use of gamification media, as well as to see the effectiveness of the acquisition of Indonesian affixation by Thai students using gamification media. This research uses descriptive method, with observation and test data collection techniques. The results of this study are the highest response to statement 1 of 92.3%, namely in the very interesting category, the highest response to the second statement of 100%, namely in category 4, the highest response to statement 3 of 61.5% namely in category 4, the highest response to statement 4th is 80.8% in category 4, and the highest response is to statement 5 of 61.5% in category 4. The effectiveness results in cycle I reach 391 words with Indonesian affixes, then in cycle II, it increases by 196 so that in cycle II data is obtained as large as 587 words with affixes.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here