z-logo
open-access-imgOpen Access
Advertising as a platform for language game
Author(s) -
Chen Nianzu,
Juliya Viktorovna Ageeva,
Li Yi
Publication year - 2021
Publication title -
revista entrelínguas
Language(s) - English
Resource type - Journals
eISSN - 2447-4045
pISSN - 2447-3529
DOI - 10.29051/el.v7iesp1.14854
Subject(s) - linguistics , computer science , language game , advertising , business , philosophy
The present study is devoted to the language game as a widespread advertising phenomenon. With reference to contextual analysis of  language games in advertisements, the article considers the achievements of the main advertising goals (to attract potential consumers and influence their buying behavior) by virtue of various creative language means. The article discusses and analyzes different types of language games based on phonetics, lexical and grammatical means of the Russian language. Cases of  language game with the use of onomatopoeia, homonyms and nonce words are emphasized. The specific features of the linguistic phenomenon in  advertising are illustrated with appropriate examples. Reportedly,  advertising makes possible the language game and, in certain cases, is an ideal environment for its implementation. Considering the language game as an integral part of the advertising discourse, the authors of the article draw conclusions about the similarity of the communicative goal in the language game and advertising. Apart from contributing to the theory of advertising from the standpoint of modern linguistics,  and to the development of the language game theory, the results of the study explore creative possibilities of language, including in advertising.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here