
Superhuman Sports Games in Laval Virtual
Author(s) -
Ryoichi Ando,
Mai Orikasa,
Minato Takeda,
Hirohiko Hayakawa,
Kosuke Sato,
Isao Uebayashi,
Kouta Minamizawa,
Masahiko İnami
Publication year - 2018
Publication title -
epic series in engineering
Language(s) - English
Resource type - Conference proceedings
ISSN - 2516-2330
DOI - 10.29007/kwml
Subject(s) - event (particle physics) , function (biology) , computer science , human–computer interaction , jumper , simulation , engineering , psychology , physics , quantum mechanics , evolutionary biology , biology , operating system
We propose to organize a Superhuman Sports Games1 in Laval Virtual. Superhuman Sports is a new form of sports based on the human-machine integration technology that provides new experiences by augmenting our body. Through superhuman sports experiences, people can realize what when our body and machine integrate naturally, human can overcome individual physical differences, and simultaneously, people can believe human can exceed our physical limitations. For this event, we prepared 3 games to provide physical augmentation experiences. Bubble Jumper augments our jumping function and shock absorption function without using any motors, Sli-de-rift adds new foot function with assist motor and Omni wheels, and Carry Otto augments running with in wheel motor.