
Verification module for 3D reconstructions of historical and cultural heritage objects in virtual and augmented reality. The problem of combining 2D and 3D materials
Author(s) -
M. S. Mironenko
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.29003/m1834.978-5-317-06529-4/366-370
Subject(s) - virtual reality , computer science , interface (matter) , augmented reality , cultural heritage , narrative , human–computer interaction , space (punctuation) , selection (genetic algorithm) , computer graphics (images) , artificial intelligence , archaeology , history , art , bubble , maximum bubble pressure method , parallel computing , operating system , literature
The issues of preparation and selection of historical sources for their integration into the verification module are considered. Examples of using the module for different types of sources are presented. The features of the development of a virtual interface for such tasks are described using the example of pictorial historical sources of the 19th century. The issues of integration of narrative sources into virtual space were also touched upon.