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STRATEGIES AND METHODOLOGICAL SCHEME OF CINEMA RESEARCH. THING AREA
Author(s) -
Sergey Yu. Schtein,
AUTHOR_ID
Publication year - 2021
Publication title -
artikulʹt
Language(s) - English
Resource type - Journals
ISSN - 2227-6165
DOI - 10.28995/2227-6165-2021-3-6-39
Subject(s) - movie theater , cinematography , relation (database) , computer science , scheme (mathematics) , epistemology , discipline , key (lock) , sociology , mathematics , art , visual arts , data mining , social science , philosophy , computer security , mathematical analysis
In the second article from the cycle of works devoted to the analysis of existing and potentially possible algorithms of the research of cinematography, firstly, the logic of identifying an ontological scheme of the thing area of cinema studies, which for cinema studies itself is an unproblematic given, is described, and secondly, a theoretical model of one of the components of this scheme is constructed - material - available in the thing area of cinema studies regardless of the cognitive activity in relation to it. The resulting construction is a kind of “coordinate system” that fixes the key components of the researched and establishes the main functional connections between them. This scheme can be used both to introduce novice researchers into an understanding of the specifics of disciplinary cinema studies, and to unify of cinema studies researches. Also this construction is an important additional tool for thing-elimination of any existing representations in relation to cinematography, their coordination in relation to each other and systematization.

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