
ANALISIS KRITIS VISUALISASI GAME COOKING MAMA DALAM KONTEKS IDEOLOGI DAN SIMULASI
Author(s) -
Abdul Rahmat
Publication year - 2018
Publication title -
serat rupa journal of design/serat rupa
Language(s) - English
Resource type - Journals
eISSN - 2477-586X
pISSN - 2338-3348
DOI - 10.28932/srjd.v1i1.438
Subject(s) - ideology , character (mathematics) , context (archaeology) , visualization , computer science , variety (cybernetics) , multimedia , human–computer interaction , aesthetics , art , mathematics , artificial intelligence , geography , law , geometry , archaeology , politics , political science
Cooking Mama is a famous cooking simulation game which can be played in a variety of mobile platforms and smartphones. The game introduces players to the world of cooking in a virtual environment. The visualization of gaming, especially the characters and objects in the game, exposing some interpolation of ideological perspectives through the images to generate specific meanings. The players follow the instructions of a lead character named ‘Mama’ and do an array of kinesthetic activities of ‘cooking’ in a simulation, which is in the form of the abstraction of real cooking activities. This essay analyzes the critical context of ideology and simulation in the Cooking Mama game.Keywords: character; cooking; ideology; simulation; visual