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Electronic social art
Author(s) -
Kateryna Osmolyk,
Johan Du Toit
Publication year - 2018
Publication title -
vìdkrite osvìtnê e-seredoviŝe sučasnogo unìversitetu
Language(s) - English
Resource type - Journals
ISSN - 2414-0325
DOI - 10.28925/2414-0325.2018.5.188196
Subject(s) - process (computing) , normative , quality (philosophy) , engineering ethics , computer science , emerging technologies , sociology , knowledge management , engineering , political science , artificial intelligence , law , philosophy , epistemology , operating system
Modern education requires effective innovations that can help provide a system of necessary quality learning changes. Education must be not only comprehensive, stable and excellent, but also constantly developed to meet the challenges of a rapidly changing and unpredictable global world. The focus of educational innovation should be on the theoretical and practical teaching and learning process, as well as on students, parents, society and its culture. Technological applications require a solid theoretical basis, based on targeted, systematic studies and pedagogy. One of the most important areas of research can be modern technologies and innovations and their efficiency in education.With the development of modern communication and information technologies, the problem of their use in the educational process is quite important and actual. The use of Electronic Social Art as a combination of personal experience and art, presented with the help of new technologies, increases the interest in art and creates new opportunities for education. Electronic Social Art has great potential and implements informative, community, normative, creative, integration and mediatory functions.

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