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Interactive Structure Editor for Scenario Prototyping Tool
Author(s) -
Gulnara Faritovna Sahibgareeva,
Vlada Kugurakova
Publication year - 2022
Publication title -
èlektronnye biblioteki
Language(s) - English
Resource type - Journals
ISSN - 1562-5419
DOI - 10.26907/1562-5419-2021-24-6-1184-1202
Subject(s) - narrative , computer science , visualization , set (abstract data type) , plot (graphics) , human–computer interaction , branching (polymer chemistry) , rapid prototyping , multimedia , video game , computer graphics (images) , software engineering , engineering drawing , programming language , artificial intelligence , engineering , mechanical engineering , philosophy , linguistics , statistics , materials science , mathematics , composite material
The task of automating the routine work of computer game writers and narrative designers, set forth in earlier works, has been continued in the presented work. The issues of visualization of branching narrative structures of computer games are considered, the analysis of various approaches to visualization of the plot and other important components of a video game is performed, a technological stack is selected and specific solutions for storing in the form of a structured script, allowing the generation of continuing narrative branches and testing of the narrative prototyping stage using the automatically generated text novelette are given.

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