z-logo
open-access-imgOpen Access
Spatial Orientation Of Objects Based On Processing Of A Natural Language Text For Storyboard Generation
Author(s) -
Vlada Kugurakova,
Gulnara Faritovna Sahibgareeva,
An' Zung Nguyen,
Andrey Maksimovich Astafiev
Publication year - 2020
Publication title -
èlektronnye biblioteki
Language(s) - English
Resource type - Journals
ISSN - 1562-5419
DOI - 10.26907/1562-5419-2020-23-6-1213-1238
Subject(s) - storyboard , computer science , frame (networking) , orientation (vector space) , natural (archaeology) , rotation (mathematics) , visualization , artificial intelligence , natural language , natural language processing , human–computer interaction , multimedia , geometry , telecommunications , mathematics , archaeology , history
The article is devoted to our approaches to processing text in natural language to clarify the specific spatial relationship of objects and three-dimensional frame-by-frame visualization. The proposed approach allows us to show how the explicit constraints of the extracted spatial relationships affect and makes it possible to create possible layouts of objects on the scene. Natural language interpretations for spatial knowledge can generate three-dimensional scenes, which in turn are necessary to translate the scriptwriter's intent into the design of video games. The work also takes into account the rules of directing to create successful shots. Among them, accounting for the plan, camera rotation, as well as compositional nuances.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here