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Spojrzenie androida. Analiza diegetycznego interfejsu w grze NieR: Automata
Author(s) -
Magdalena Kozyra
Publication year - 2020
Publication title -
panoptikum
Language(s) - English
Resource type - Journals
ISSN - 1730-7775
DOI - 10.26881/pan.2020.24.05
Subject(s) - narrative , posthuman , game studies , interface (matter) , computer science , automaton , video game , narratology , human–computer interaction , multimedia , artificial intelligence , art , literature , bubble , maximum bubble pressure method , parallel computing
The aim of this article is to show how the user interface in video game NieR: Automata (N:A) is used as a narrative device. The author analyzes how the title tells a complex story through unconventional usages of different medium’s ele­ments, often perceived as invisible tools. Presenting the story from the perspec­tive of three androids, the game uses interface and system settings for narrative purposes and at the same time they are used to propose a look at a posthuman experience. The author claims that through glitches and other system’s flaws N:A naturalizes a mediated interface and allows the player to more intensively experience the story.

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