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Pengembangan Multimedia Interaktif Dengan Pendekatan Kontruktivis Pada Mata Kuliah Teknik Digital
Author(s) -
Siti Kholifah,
Zaenal Mustofa,
Paulus Hartanto
Publication year - 2019
Publication title -
jurnal informatika upgris
Language(s) - English
Resource type - Journals
eISSN - 2477-6645
pISSN - 2460-4801
DOI - 10.26877/jiu.v5i2.5055
Subject(s) - addie model , computer science , class (philosophy) , multimedia , interactive media , test (biology) , digital media , constructivist teaching methods , mathematics education , instructional design , psychology , teaching method , pedagogy , world wide web , artificial intelligence , paleontology , curriculum , biology
— This study aims to study the development process, the level of practicality, the level of validity, and the effectiveness of interactive multimedia with constructivist learning models to improve students' problem abilities. The research method used is R&D research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation. The research subjects are STEKOM Semarang students. The results of the validation of media experts, material, media design, student responses and teacher responses are good criteria, namely for media experts 93.33%, 80.88% learning media design experts, 87.3% material experts, 87.5% used, and 87.5% lecturer responses, and 87.05% student responses.This media is practical to use. From the calculation of the N-Gain Test for the experimental and control class which has a different average NGain score of 0.419 and 0.132. One-party t-test was obtained and where, then Ho was rejected interactively with a constructivist learning model better than the problem solving abilities of students who using conventional learning.

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