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DESAIN GAME SIMULASI PEMBUATAN MAKANAN KHAS DAERAH SUMATERA MENGGUNAKAN PENDEKATAN FRAMEWORK DESIGN PLAY EXPERIENCE
Author(s) -
Ferry Kurniawan,
Agus Komarudin,
Rezki Yuniarti
Publication year - 2020
Publication title -
jumanji (jurnal masyarakat informatika unjani)
Language(s) - English
Resource type - Journals
eISSN - 2598-8069
pISSN - 2598-8050
DOI - 10.26874/jumanji.v4i01.68
Subject(s) - respondent , indonesian , promotion (chess) , computer science , interface (matter) , marketing , advertising , business , political science , philosophy , linguistics , politics , law , bubble , maximum bubble pressure method , parallel computing
Indonesian local food has a distinctive flavor of spices and uniqueness of every kind of food and the interest of Indonesian people. As time goes by, various types of food nowadays become the main choice of the Indonesian people because lack of promotion and a less attractive appearance. Based on the problem, then designed a learning media and promotion that aims to attract the attention of people to be re-interested with local food. The intended learning media is a game. The Game will convey learning materials about the procedure of making local food and get to know the basic ingredients needed to be in the real world. This research aims to build a simulation game on the ordinance of making food typical of the area and choosing the ingredients that suit the recipe that aims to introduce to the general public and reintroduce the typical food Indonesian area that the food is not less delicious and interesting with the present food. Game design will use a Design-Play-Experience (DPE) approach. Testing will be conducted through a questionnaire where the tested aspect consists of the respondent's background, the interaction of respondents to the game user interface, the perceived user experience of gaming and the simulation aspects of game play. As if the respondent was doing it in the real world and gained new knowledge about the local food based in the game. Results of the questionnaire obtained about the player's background aspect of 70.62%, user interface of 72.36%, user experience of 72.65%, simulation and education of 71.1%.

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