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Digital Games (Gamification) in Learning and Training: an Approach to Adaptation and Integration in the Classroom
Author(s) -
Zulma Liliana Vargas-Macías,
Ariel Adolfo Rodríguez-Hernandez,
Claudia Liliana Sánchez-Sáenz
Publication year - 2020
Publication title -
gist : education and learning research journal/gist education and learning research journal
Language(s) - English
Resource type - Journals
eISSN - 2248-8391
pISSN - 1692-5777
DOI - 10.26817/16925777.765
Subject(s) - adaptation (eye) , telematics , subject (documents) , computer science , information and communications technology , game mechanics , training (meteorology) , multimedia , knowledge management , human–computer interaction , psychology , world wide web , telecommunications , neuroscience , physics , meteorology
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) have been implemented, as an ICT-mediated learning strategy for learning and training in the education. A systemic literary review of works on the subject is carried out to contextualize and identify methods, techniques, tools and platforms of gamification.  The results make an analysis of the articles reviewed, and describe and describe the technologies and methodologies of gamification and the most relevant results with which gamification has been implemented in educational and business environments. This project is developed in the research groups TelemaTICs and TICA, and funded by DIN-UPTC

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