
Save Odysseus: An Escape Room as a Content Gamification Activity for Enhancing Collaboration and Resilience in the School Context
Author(s) -
Evangelia Moula,
Konstantinos D. Malafantis
Publication year - 2020
Publication title -
international journal of humanities and social sciences
Language(s) - English
Resource type - Journals
eISSN - 1694-2639
pISSN - 1694-2620
DOI - 10.26803/ijhss.12.2.1
Subject(s) - boredom , enthusiasm , creativity , context (archaeology) , psychology , psychological resilience , theme (computing) , pedagogy , exploratory research , originality , sociology , social psychology , computer science , social science , paleontology , biology , operating system