z-logo
open-access-imgOpen Access
Save Odysseus: An Escape Room as a Content Gamification Activity for Enhancing Collaboration and Resilience in the School Context
Author(s) -
Evangelia Moula,
Konstantinos D. Malafantis
Publication year - 2020
Publication title -
international journal of humanities and social sciences
Language(s) - English
Resource type - Journals
eISSN - 1694-2639
pISSN - 1694-2620
DOI - 10.26803/ijhss.12.2.1
Subject(s) - boredom , enthusiasm , creativity , context (archaeology) , psychology , psychological resilience , theme (computing) , pedagogy , exploratory research , originality , sociology , social psychology , computer science , social science , paleontology , biology , operating system

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom