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Pengembangan Media ‘Economic Monopoly’ Berbasis Game Untuk Mata Pelajaran Ekonomi Kelas X SMAN 1 Singosari
Author(s) -
Endah Nur Amalina,
Ro’ufah Inayati
Publication year - 2021
Publication title -
jurnal pendidikan ekonomi
Language(s) - English
Resource type - Journals
ISSN - 2720-9660
DOI - 10.26740/jupe.v9n3.p129-137
Subject(s) - payment , addie model , monopoly , contest , android (operating system) , computer science , mathematics education , political science , curriculum , pedagogy , sociology , economics , psychology , world wide web , law , market economy , operating system
Digital technology-based learning media has not been widely used yet in SMA Negeri 1 Singosari. The economic subject learning process used by the teachers in SMA Negeri 1 Singosari, in textbooks and PowerPoint, does not maximize the facilities and potential available in this digital era, hindering students' capability in learning well. The school rules that do not prohibit students from bringing smartphones to school and the development of media and technology can minimize the obstacle. This research and development aim to develop an android game-based learning media called "Economic Monopoly (Ecopoly)" for 10th grader economic subject of SMA Negeri 1 Singosari in some chapters such as Sentral Bank, Payment Method, and Payment Tool. The study design for this research is the R&D method that refers to the ADDIE model. The developed media later will be validated by the subject expert, media expert, and the users. The final expert validation result show that Economic Monopoly (Ecopoly), referred to as "Very Worthy, " is used as an economic subject learning media for sentral bank, payment method, and payment tool.

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