
A* Pathfinding Applications in Two-Dimensional AI Video Games
Author(s) -
Tomi Tri Sujaka,
Kurniadin Abd. Latif,
Sirojul Hadi,
Hasbullah Hasbullah,
Rifqy Hammad
Publication year - 2022
Publication title -
inajeee (indonesian journal of electrical and electronics engineering)
Language(s) - English
Resource type - Journals
ISSN - 2614-2589
DOI - 10.26740/inajeee.v5n1.p25-29
Subject(s) - trampoline , adversary , video game design , video game development , pathfinding , computer science , game developer , game mechanics , game design , combinatorial game theory , non cooperative game , video game , human–computer interaction , screening game , game art design , multimedia , computer security , repeated game , mathematical economics , game theory , mathematics , theoretical computer science , programming language , graph , shortest path problem
A widely varieties of game genre already exist in the world, one of them is a platform game-type, this type of game in which players are required to jump between the Platform, through various Obstacle, so that players can survive and continue the game to the next level. This type of games have a wide variety of game mechanics such as jumping higher with the help of an object such as trampoline, beat or slay the enemy AI (Artifical Intelligent enemy) using a weapon or Environment that exist in the game, The Development of the game with fast phase in-gamemovement speed hence the player reflect will be tested, this game is 2D based, which will be made using Unity and the assets that available at Unity Store and some are creator made.