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Perancangan Aplikasi Penyedia Informasi Perguruan Tinggi Bagi Pelajar SMA/ Sederajat dengan Metode Participatory Design
Author(s) -
William Reynaldo,
Marihot Nainggolan,
Clara Theresia
Publication year - 2021
Publication title -
jurnal rekayasa sistem industri/jurnal rekayasa sistem industri
Language(s) - English
Resource type - Journals
eISSN - 2339-1499
pISSN - 0216-1036
DOI - 10.26593/jrsi.v10i1.4516.73-88
Subject(s) - learnability , computer science , usability , factor (programming language) , multimedia , engineering management , engineering , human–computer interaction , programming language
Continuing study to higher education is an important thing for most of high school students,  but there are still obstacles related to the information availability of higher education for high school students. These constraints can be divided into 3 categories, namely limited university information, limited department information, and limited registration information. Currently, there are university information apps, however those applications have not been able to overcome the three categories of obstacles faced. Thus, an design for application that can handle these problems. In this research, a design for application for information about higher education providers was conducted. The application design consists of 4 stages, started by determining needs using the focus group discussion method which involved 9 respondents and produced 23 needs. The second stage, determining design alternatives using the participatory design workshop method involving 8 respondents and producing 4 design alternatives, and selecting an alternative design involving 19 respondents. The third stage is making a high-fidelity prototype with the help of Adobe XD software. In the last stage, evaluation and improvement are carried out by considering the factors of usefulness, effectiveness, efficiency, learnability, and satisfaction. The result of this research is a design of  application that provide information about university that meets aspects of functionality and usability. Those aspects including the usefulness factor 81.79%, the effectiveness factor 82.14%, the efficiency factor 82.14%, the learnability factor 71.43%, and the satisfaction factor 79.64%. Based on these results, this application able to use and meets user needs.

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