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基于 3DS MAX 三维动画的制作技法解析——以角色骨骼动画制作技术为例
Publication year - 2017
Publication title -
财经与管理
Language(s) - Uncategorized
Resource type - Journals
eISSN - 2529-7848
pISSN - 2529-783X
DOI - 10.26549/cjygl.v1i3.432
Subject(s) - computer graphics (images) , computer science , mathematics , geology , geometry
相比二维三维数字动画有更强的视觉冲击力使用三维软件制作能模拟真实的场景、角色动作和表情。三维动画制作当中涉及的技术较多学习三维动画制作对制作技术需要按照动画制作流程归纳分类进行解析。论文主要从建模、材质编辑、骨骼设定、表情模型加载、蒙皮等方面对动画制作进行了分析。

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