
From Paine to PlayStation
Author(s) -
Andrey Mintchev
Publication year - 2019
Publication title -
the general brock university undergraduate journal of history
Language(s) - English
Resource type - Journals
ISSN - 2371-8048
DOI - 10.26522/tg.v4i0.2115
Subject(s) - creed , narrative , historiography , historicity (philosophy) , history , entertainment , video game , aesthetics , media studies , art history , literature , visual arts , art , sociology , law , political science , computer science , multimedia , archaeology , politics
In Assassin’s Creed Unity, the historical narratives of Thomas Paine, Edmund Burke, Alexis de Tocqueville, François Furet, and Peter McPhee are presented in a way that capitalizes on the virtual and tangible characteristics of gaming. By isolating the historical accounts of the French Revolution, Ubisoft Entertainment has created a stimulating and cinematic experience that challenges the unwavering pedagogy of French historiography. Due to the nature of videogames, Assassin’s Creed Unity serves as a gateway to understanding the French Revolution through the immersive qualities of simulation. The game safely navigates around the historicity of the event by recreating the vibrant landscapes of Paris and filling its streets with believable characters, models, player-driven decisions, and a historically-rich narrative. To this effect, Assassin’s Creed Unity inevitably collides with the opinions of several historians in a way that passively educates its audience on the overall history of 1790's France—making the game an invaluable tool for learning about the French Revolution.