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Introduction: What ‘is’ Australian Game Studies?
Author(s) -
Marcus Carter,
Thomas Apperley,
Laura Crawford,
Martin Gibbs,
Bjørn Nansen
Publication year - 2015
Publication title -
todigra
Language(s) - English
Resource type - Journals
eISSN - 2328-9422
pISSN - 2328-9414
DOI - 10.26503/todigra.v2i1.45
Subject(s) - diversity (politics) , variety (cybernetics) , association (psychology) , event (particle physics) , game studies , media studies , sociology , library science , computer science , psychology , physics , quantum mechanics , artificial intelligence , psychotherapist , anthropology
This special issue of the Transactions of the Digital Games Research Association Journal represent approaches by contemporary Australian scholars in the study of digital games. They responded to the provocation ‘What is Game Studies in Australia?’ the topic of the inaugural conference of the Digital Games Research Association Australia (DiGRAA). This event, held on 17th of June 2014, was a meeting of academic researchers, critics, designers, developers, and artists focused on developing a discussion of what game studies ‘is’ in Australia. The conference focused special attentiveness both to diversity and any particular regional issues that delegates chose to address. These articles illustrate the breadth and variety of approaches which were discussed.

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