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Revisiting Gadamer's Conception of Works of Art
Author(s) -
Man Chun Szeto
Publication year - 2021
Publication title -
labyrinth
Language(s) - English
Resource type - Journals
eISSN - 2410-4817
pISSN - 1561-8927
DOI - 10.25180/lj.v23i1.260
Subject(s) - objectivity (philosophy) , subjectivity , aesthetics , work of art , art methodology , the arts , art criticism , object (grammar) , art , theory of art , art world , epistemology , modern art , philosophy , contemporary art , sociology , visual arts , art history , performance art , linguistics
In contrast to Kant's aesthetic, Gadamer proposes a fundamentally different way of understanding our experiences of art. One that is not restricted by the dichotomy between subjectivity and objectivity: A work of art is not simply an object created by an artist, but a "world" in which all the "players" participate. This conception of art is inspired by the performing arts; but how much is it relevant to other forms of art? Gadamer never explored this question fully. It is of interest, therefore, to expand the analysis of Gadamer on two fronts: first, new forms of art such as installations and video games; second, artistic practices in East Asia, notably, the Japanese art of kintsugi and Chinese art of seals (zhāng). The analysis of these forms of art not only helps broaden the scope of Gadamer's theory, but shows also that the insights found in his works are more relevant than ever.

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